Thursday, May 24, 2012

walking games database



This post will serve as an archive for walking games. More to come!

Q: Why impose rules on walking?

A: to break habit  TO BRING ABOUT A DYNAMIC NOVEL EXPERIENCE OF PLACE

guy debord says: "the action of chance is naturally conservative and in a new setting tends to reduce everything to habit or to an alternation between a limited number of variants. Progress means breaking through fields where chance holds sway by creating new conditions more favorable to our purposes."

rules for walking



games:

walking on colors,  wm. s. burroughs

intersection game, the diggers

 sufi walking games p.l. wilson


easy, alan kaprow


.walk, wilfried hou je bek


Following ‘The Man of the Crowd"Christina Ray and Lee Walton


Count all the puddles on the street when the sky is blue, yoko ono


the map is not the territory, guy debord

3 comments:

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  2. A walking game is a rule based activity performed by one or more walkers. The purpose of the activity is to experience a common place in a novel way--in a walking game, the chance factor of an aimless walk is replaced by prompts, to ensure one does not default to habitual paths. A rule can be a simple command, like "watch your feet," or an object which directs your path, like a map of one city used to navigate another. Rules can be poetic, "Count all the puddles when the sky is blue, or algorithmic, "left, left, right." In many ways, these games do not share the qualities of conventional games: their few rules are quite simple, and they are neither goal-oriented nor competitive. Often times the rules are to be interpreted, as in "The Map is not the Territory," rather than "followed." They are "games" in the simplest sense of the term: rule-based activities with indeterminate results, played by one or more individuals.

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