This post will serve as an archive for walking games. More to come!
Q: Why impose rules on walking?
A: to break habit TO BRING ABOUT A DYNAMIC NOVEL EXPERIENCE OF PLACE
guy debord says: "the action of chance is naturally conservative and in a new setting tends to reduce everything to habit or to an alternation between a limited number of variants. Progress means breaking through fields where chance holds sway by creating new conditions more favorable to our purposes."
rules for walking
games:
walking on colors, wm. s. burroughs
intersection game, the diggers
sufi walking games p.l. wilson
easy, alan kaprow
.walk, wilfried hou je bek
Following ‘The Man of the Crowd", Christina Ray and Lee Walton
Count all the puddles on the street when the sky is blue, yoko ono
the map is not the territory, guy debord
What's a walking game?
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ReplyDeleteA walking game is a rule based activity performed by one or more walkers. The purpose of the activity is to experience a common place in a novel way--in a walking game, the chance factor of an aimless walk is replaced by prompts, to ensure one does not default to habitual paths. A rule can be a simple command, like "watch your feet," or an object which directs your path, like a map of one city used to navigate another. Rules can be poetic, "Count all the puddles when the sky is blue, or algorithmic, "left, left, right." In many ways, these games do not share the qualities of conventional games: their few rules are quite simple, and they are neither goal-oriented nor competitive. Often times the rules are to be interpreted, as in "The Map is not the Territory," rather than "followed." They are "games" in the simplest sense of the term: rule-based activities with indeterminate results, played by one or more individuals.
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